Initialize engine version: 5.3.5f1 (960ebf59018a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 960 (ID=0x1401) Vendor: NVIDIA VRAM: 1969 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.326 seconds Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 0.727521 ms WFTO Version: 'v1.4.0f111' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Coherent Browser system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:29.062281 Staring Coherent UI Host ver. 2.6.6.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:29.062281 Detected OS: Windows NT 6.1 SP1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:29.100283 [8124:2300:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:29.100283 [8124:2300:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 5121 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:29.100283 [8124:2300:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 10.18.13.6822 from 5-19-2016 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) Selected DirectX device info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {5121} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) Device description {NVIDIA GeForce GTX 960} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) VendorId {4318}, Driver ver. {2814827077376678} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:29.539308 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 3296 23:44:29.570310 [7792:6148:INFO:renderer_main.cc(214)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:29.625313 [8124:2300:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:29.625313 [8124:2300:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {5121} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Error) Accessing inactive internal renderer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:29.625313 [8124:2300:INFO:(0)] VendorId {4318}, Driver ver. {2814827077376678} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) PID: 8124 | 2300 23:44:29.678316 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) PID: 8124 | 2300 23:44:29.678316 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) PID: 8124 | 3296 23:44:29.723319 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name McMurphey (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 1920x1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 640 x 480 @ 120Hz,720 x 480 @ 119Hz,720 x 576 @ 119Hz,800 x 600 @ 119Hz,1024 x 768 @ 119Hz,1152 x 864 @ 119Hz,1280 x 720 @ 119Hz,1280 x 768 @ 119Hz,1280 x 800 @ 119Hz,1280 x 960 @ 119Hz,1280 x 1024 @ 119Hz,1360 x 768 @ 119Hz,1366 x 768 @ 119Hz,1440 x 900 @ 119Hz,1600 x 900 @ 119Hz,1600 x 1024 @ 119Hz,1680 x 1050 @ 119Hz,1920 x 1080 @ 119Hz, (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Index: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) current resolution: 1920 1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) E:\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:36.073682 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.754881 ms Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 93348. Total: 52.840687 ms (FindLiveObjects: 3.597290 ms CreateObjectMapping: 9.223997 ms MarkObjects: 39.831352 ms DeleteObjects: 0.186844 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:45.254207 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) PID: 8124 | 2300 23:44:45.359213 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 80 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Warning) PID: 8124 | 2300 23:44:45.359213 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 81 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 21.159803 ms Unloading 3993 unused Assets to reduce memory usage. Loaded Objects now: 73167. Total: 59.378452 ms (FindLiveObjects: 2.727453 ms CreateObjectMapping: 9.301624 ms MarkObjects: 42.388206 ms DeleteObjects: 4.960264 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 73175. Total: 45.372910 ms (FindLiveObjects: 2.606500 ms CreateObjectMapping: 8.765760 ms MarkObjects: 33.918209 ms DeleteObjects: 0.081537 ms) Switch level to Campaign 13 - Equilibrium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.044209 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 160467. Total: 147.031860 ms (FindLiveObjects: 7.298382 ms CreateObjectMapping: 9.233625 ms MarkObjects: 130.194458 ms DeleteObjects: 0.305390 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Please supply a Prop Shield UI Prefab on the Prop Template component for the Prop_Crypt_BossCryptprop. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 271845. Total: 539.142212 ms (FindLiveObjects: 13.997416 ms CreateObjectMapping: 13.316532 ms MarkObjects: 511.454224 ms DeleteObjects: 0.373388 ms) [Coherent Browser] (Info) PID: 8124 | 2300 23:44:55.971820 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Initialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 275057. Total: 547.701233 ms (FindLiveObjects: 15.951917 ms CreateObjectMapping: 14.128901 ms MarkObjects: 517.327393 ms DeleteObjects: 0.293054 ms) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2525) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Coherent Browser] (Info) PID: 8124 | 4536 23:45:36.541140 [8124:4536:INFO:CookieStore.cpp(325)] Flushing 928 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '845' gold to GOLD(2121) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2525) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) BTNode Crypt.CreateGhoul() threw an exception: at (wrapper managed-to-native) UnityEngine.Component:get_transform () at LidOpener.cryptNeed_OnSatisfactionChange (INeedSatisfierDataRead ns, Single old) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at DataAccess.NeedSatisfierDataImpl`1[E].setAvailableNeedSatisfaction (Single newAvailableNeedStatisfaction) [0x00000] in :0 at BT.Crypt.Raise (INeedSatisfierData raisePoint, Int32 fct, System.String prefabPath, Single soulAmount) [0x00000] in :0 at WCryptDrop.WorkOn (IUnitData necro) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) BTNode Crypt.CreateGhoul() threw an exception: at (wrapper managed-to-native) UnityEngine.Component:get_transform () at LidOpener.cryptNeed_OnSatisfactionChange (INeedSatisfierDataRead ns, Single old) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at (wrapper delegate-invoke) System.Action`2:invoke_void__this___INeedSatisfierDataRead_single (DataAccess.INeedSatisfierDataRead,single) at DataAccess.NeedSatisfierDataImpl`1[E].setAvailableNeedSatisfaction (Single newAvailableNeedStatisfaction) [0x00000] in :0 at BT.Crypt.Raise (INeedSatisfierData raisePoint, Int32 fct, System.String prefabPath, Single soulAmount) [0x00000] in :0 at WCryptDrop.WorkOn (IUnitData necro) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '464' gold to GOLD(2261) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(18367) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2121) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Translation for key 'campaign13_lucius_line36' in current language 'EN' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AudioClip: 'campaign13_lucius_line36' does not exist! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(1985) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2388) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2525) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '376' gold to CRYPT(16774) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '121' gold to CRYPT(16774) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '121' gold to CRYPT(18527) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '121' gold to CRYPT(18525) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '545' gold to GOLD(1982) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2522) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2525) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2528) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2531) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(1982) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2522) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2525) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(1988) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(1985) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(1982) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(23362) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Highguard_1(20022)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Highguard_1(23339)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2255) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Arcanist_1(20168)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Arcanist_1(23591)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '584' gold to GOLD(2525) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(20111)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping WitchDoctor_0(21381) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping WitchDoctor_0(21140) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(20103)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'WitchDoctor_0(21140)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(21140)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(21140)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(21140)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(21140)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(21140)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(21140)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(21140)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'WitchDoctor_0(21381)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2394) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Arcanist_1(27487)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(27441)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(27432)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(31503)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(31509)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Arcanist_1(31559)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Highguard_1(31421)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Highguard_1(27331)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(1982) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Augre_0(23818) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Augre_0(23024) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping WitchDoctor_0(27008) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping WitchDoctor_0(25237) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Translation for key 'campaign13_lucius_line36' in current language 'EN' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AudioClip: 'campaign13_lucius_line36' does not exist! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Augre_0(23024)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23024)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23024)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23024)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Augre_0(23818)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Warden_1(23514)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Warden_1(35462)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Huntress_1(27476)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Priestess_1(27403)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Warden_1(35472)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(35488)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Templar_1(31440)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Warden_1(39651)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(35493)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Warden_1(39658)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Arcanist_1(39730)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Highguard_1(35397)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Highguard_1(39593)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'WitchDoctor_0(25237)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(25237)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(25237)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(25237)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(25237)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(25237)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(25237)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(25237)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(25237)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(25237)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(25237)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Huntress_1(35530)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Translation for key 'campaign13_lucius_line36' in current language 'EN' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AudioClip: 'campaign13_lucius_line36' does not exist! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '250' gold to CRYPT(21331) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '500' gold to CRYPT(21331) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '299' gold to CRYPT(16774) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Firebreather_1(44193)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Templar_1(48400)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Highguard_1(48372)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(52767)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(52758)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Warden_1(44168)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Priestess_1(57519)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Templar_1(39614)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(57552)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Templar_1(52680)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Warden_1(57533)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Huntress_1(44215)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Highguard_1(44098)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Firebreather_1(48502)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Warden_1(48463)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Templar_1(48377)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Templar_1(44125)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Huntress_1(48515)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Highguard_1(57460)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Priestess_1(44148)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Chunder_0(30860) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Chunder_0(17152) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Chunder_0(20163) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Chunder_0(18959) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Chunder_0(18014) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Chunder_0(17769) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Chunder_0(17559) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Chunder_0(16419) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Firebreather_1(48495)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Priestess_1(39643)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(48474)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Firebreather_1(57569)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Juggernaut_1(44175)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Warden_1(48456)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Arcanist_1(57611)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Priestess_1(39635)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Templar_1(44108)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Chunder_0(18959)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(18959)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Priestess_1(39635) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Priestess_1(39643) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Priestess_1(44148) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Priestess_1(57519) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Priestess_1(27403) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(20163)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Firebreather_1(57569) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Firebreather_1(48495) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Firebreather_1(48502) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Chunder_0(18014)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(18014)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(18014)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(18014)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(18014)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(18014)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(18014)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(18014)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(18014)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(18014)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(18014)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Firebreather_1(44193) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39643)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping WitchDoctor_0(64420) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Chunder_0(17559)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Priestess_1(27403)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'WitchDoctor_0(64420)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_onGrabbed(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:grab() DataAccess.UnitDataImpl`1:grab() Player.GrabUtils:DoGrab(IMovableObject) Player.GrabUtils:grabObject(IMovableObject) Player.DefaultSelection:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) Player.DefaultSelection:perform() WftoUI.UnitPanel:selectUnitFilterCategory(UnitTypeButton, Int32) WftoUI.UnitPanel:unitpanel_filterCategoryClicked(String, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean) Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double) Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef) Coherent.UI.ViewContext:Update() CoherentUISystem:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(64420)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_onGrabbed(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:grab() DataAccess.UnitDataImpl`1:grab() Player.GrabUtils:DoGrab(IMovableObject) Player.GrabUtils:grabObject(IMovableObject) Player.DefaultSelection:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) Player.DefaultSelection:perform() WftoUI.UnitPanel:selectUnitFilterCategory(UnitTypeButton, Int32) WftoUI.UnitPanel:unitpanel_filterCategoryClicked(String, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean) Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double) Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef) Coherent.UI.ViewContext:Update() CoherentUISystem:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(64420)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_onGrabbed(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:grab() DataAccess.UnitDataImpl`1:grab() Player.GrabUtils:DoGrab(IMovableObject) Player.GrabUtils:grabObject(IMovableObject) Player.DefaultSelection:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) Player.DefaultSelection:perform() WftoUI.UnitPanel:selectUnitFilterCategory(UnitTypeButton, Int32) WftoUI.UnitPanel:unitpanel_filterCategoryClicked(String, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean) Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double) Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef) Coherent.UI.ViewContext:Update() CoherentUISystem:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(64420)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_onGrabbed(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:grab() DataAccess.UnitDataImpl`1:grab() Player.GrabUtils:DoGrab(IMovableObject) Player.GrabUtils:grabObject(IMovableObject) Player.DefaultSelection:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) Player.DefaultSelection:perform() WftoUI.UnitPanel:selectUnitFilterCategory(UnitTypeButton, Int32) WftoUI.UnitPanel:unitpanel_filterCategoryClicked(String, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean) Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double) Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef) Coherent.UI.ViewContext:Update() CoherentUISystem:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(64420)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_onGrabbed (IMovableObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:grab() DataAccess.UnitDataImpl`1:grab() Player.GrabUtils:DoGrab(IMovableObject) Player.GrabUtils:grabObject(IMovableObject) Player.DefaultSelection:visit(IUnitData) DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor) Player.DefaultSelection:perform() WftoUI.UnitPanel:selectUnitFilterCategory(UnitTypeButton, Int32) WftoUI.UnitPanel:unitpanel_filterCategoryClicked(String, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean) Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double) Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef) Coherent.UI.ViewContext:Update() CoherentUISystem:Update() (Filename: Line: -1) Dropping WitchDoctor_0(65303) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping WitchDoctor_0(64420) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(39635)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WitchDoctor_0(25237) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WitchDoctor_0(21140) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WitchDoctor_0(27008) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WitchDoctor_0(21140) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WitchDoctor_0(21140) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Chunder_0(30860)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WitchDoctor_0(27008) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WitchDoctor_0(21140) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Firebreather_1(48502)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_1(48502)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Firebreather_1(57569)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_1(57569)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_1(57569)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Firebreather_1(44193)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_1(44193)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_1(44193)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Firebreather_1(44193)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'WitchDoctor_0(65303)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Templar_1(44108) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Templar_1(44125) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Templar_1(48377) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Templar_1(39614) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Templar_1(52680) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Templar_1(48400) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Templar_1(31440) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Priestess_1(44148)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(44148)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'WitchDoctor_0(64420)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(64420)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(64420)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(64420)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(64420)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WitchDoctor_0(64420)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Huntress_1(48515) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Huntress_1(44215) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Huntress_1(27476) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Huntress_1(35530) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Priestess_1(57519)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WorkALot(67078) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WorkALot(67077) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Templar_1(31440)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(31440)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(31440)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(31440)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(31440)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(31440)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Huntress_1(35530)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(35530)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(35530)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(35530)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(35530)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(35530)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Templar_1(48400)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(48400)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(48400)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(48400)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(48400)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(48400)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(48400)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(48400)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(48400)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(48400)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(48400)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Ping: Error performing ICMP transmission. Possibly because of a timeout Could not drop WorkALot(69686) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WorkALot(69681) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Huntress_1(44215)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(44215)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Templar_1(52680)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Templar_1(39614)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(39614)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(39614)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(39614)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44125)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Huntress_1(27476) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Huntress_1(44215) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Huntress_1(48515) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2528) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Warden_1(48456) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Warden_1(48463) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Warden_1(57533) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Warden_1(44168) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Warden_1(35472) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Warden_1(35462) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Warden_1(23514) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Could not drop WorkALot(69689) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(27476)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Huntress_1(44215)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(44215)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(44215)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferencePassed to EmitFXAtIAnimatedObjects! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Warden_1(23514)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(23514)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(23514)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Warden_1(57533)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(57533)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(57533)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(57533)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(57533)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Huntress_1(48515)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Necromancer_0(16801) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Warden_1(48463)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(48463)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(48463)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Necromancer_0(16801)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_0(16801)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Necromancer_0(16801)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Warden_1(48456)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(48456)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(48456)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(48456)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(48456)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(48456)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(48456)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(48456)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(48456)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(35472)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Warden_1(35462)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping BeastMaster_0(23537) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping BeastMaster_0(22824) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping BeastMaster_0(24995) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping BeastMaster_0(24499) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Warden_1(44168)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Succubus_0(31339) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Succubus_0(26686) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Succubus_0(25779) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Succubus_0(26318) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Succubus_0(33696) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Succubus_0(34188) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'BeastMaster_0(23537)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(23537)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(23537)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'BeastMaster_0(22824)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(22824)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(22824)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(22824)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(22824)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Succubus_0(26686)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Succubus_0(26318)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(26318)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(26318)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(26318)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(26318)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(26318)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(26318)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(26318)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(26318)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Succubus_0(25779)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(25779)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'BeastMaster_0(24499)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'BeastMaster_0(24499)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Succubus_0(31339)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'BeastMaster_0(24995)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Succubus_0(34188)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(34188)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(34188)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(34188)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(34188)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(34188)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(34188)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(34188)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(34188)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(34188)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(34188)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Succubus_0(33696)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Succubus_0(33696)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Templar_1(52680) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Templar_1(44108) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Templar_1(39614) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Templar_1(52680)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(52680)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Warden_1(39651) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Warden_1(39658) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Highguard_1(75107)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) add dropped Object 'Matriarch_4(13172)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '601' gold to GOLD(2127) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '601' gold to GOLD(2388) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Warden_1(39651)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Templar_1(44108)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Warden_1(39658)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(39658)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(39658)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(39658)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(39658)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Warden_1(39658)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(31503) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(27432) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(20103) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(31509) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(44175) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(48474) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(57552) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(52758) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(52767) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Translation for key 'campaign13_lucius_line36' in current language 'EN' is empty. translation missing? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AudioClip: 'campaign13_lucius_line36' does not exist! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(27441) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(35488) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Juggernaut_1(35493) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(2531) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tried to store '1000' gold to GOLD(1988) with no remaining capacity: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) storage of gold was impossible on current need satisfier. likely a fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Juggernaut_1(27432)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27432)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27432)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27432)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27432)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27432)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27432)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27432)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27432)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27432)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Juggernaut_1(31503)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31503)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31503)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(31509)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(20103)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Juggernaut_1(52758)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Juggernaut_1(44175)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(44175)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(44175)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(44175)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(44175)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(44175)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(44175)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(44175)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(44175)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(44175)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Juggernaut_1(57552)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(57552)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(57552)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(57552)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(57552)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(57552)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(57552)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(57552)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Juggernaut_1(52767)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(52767)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(52767)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(52767)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(52767)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(52767)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(27441)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Juggernaut_1(35488)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35488)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Juggernaut_1(35493)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:WorkOn(IUnitData, Single) BT.SpiritChamber:Execute() BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.WorkOn (IUnitData worker, Single dt) [0x00000] in :0 at BT.SpiritChamber.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'SpiritChamber' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Vampire_0(81263) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Spirit_0(82210) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(81263)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.SpiritDrop (IUnitData spirit) [0x00000] in :0 at WPodium.acceptDrop (IPhysicalObject phy) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].acceptDrop (IPhysicalObject phy) [0x00000] in :0 at Player.GrabUtils.handlePropDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Common.Geom.Vector3f& intersection) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Vampire_0(85692) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Dropping Spirit_0(82210) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Exception on invoking safe event with arg 'Vampire_0(85692)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(85692)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(85692)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(85692)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(85692)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(85692)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:Instilled_afterMoveToNewTile(IMovableObject) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Vampire_0(85692)' to target 'Prop_SpiritChamber (WPodium)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.Instilled_afterMoveToNewTile (IMovableObject instilled) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IMovableObject) DataAccess.AbstractMovableObjectTemplate`2:moveTo(Vector3f) WPodium:planeUnitNextToPodium(IUnitData) WPodium:ReleaseUnit() WPodium:instilled_OnNewXpLevel(IAttackable) DataAccess.UnitDataImpl`1:setXPLevel(Int32) DataAccess.UnitDataImpl`1:nextXPLevel() DataAccess.UnitDataImpl`1:addXP(Single) WPodium:SpiritDrop(IUnitData) WPodium:acceptDrop(IPhysicalObject) DataAccess.PropDataImpl`1:acceptDrop(IPhysicalObject) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[System.Action`1[DataAccess.IMovableObject]].get_Item (Int32 index) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IMovableObject].invokeAll (IMovableObject arg) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N].moveTo (Vector3f newLocation) [0x00000] in :0 at WPodium.planeUnitNextToPodium (IUnitData unit) [0x00000] in :0 at WPodium.ReleaseUnit () [0x00000] in :0 at WPodium.instilled_OnNewXpLevel (IAttackable obj) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___IAttackable (DataAccess.IAttackable) at DataAccess.UnitDataImpl`1[E].setXPLevel (Int32 newLvl) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].nextXPLevel () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].addXP (Single value) [0x00000] in :0 at WPodium.SpiritDrop (IUnitData spirit) [0x00000] in :0 at WPodium.acceptDrop (IPhysicalObject phy) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].acceptDrop (IPhysicalObject phy) [0x00000] in :0 at Player.GrabUtils.handlePropDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Common.Geom.Vector3f& intersection) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handlePropDrop(IMovableObject, IPhysicalObject, Vector3f&) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Prop Prop_Shrine_Furnace(9690) of player 5 died! by Vampire_0(85692) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() JumpCharge:Hit(IAttackable, Vector3f) JumpCharge:Tick(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Prop Prop_Shrine_Furnace(11139) of player 5 died! by Bombard(13525) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.DefenceDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject, Vector3f) GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject, Vector3f) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject, Vector3f) GameLogic.Physics.MotionPhysics:physicsTick(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) QListRandom (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)