# "An unpooled VFX Object was destroyed, elements remaining in stack 1" # Casting a ritual, (?)after leaks have reached a certain point. In this case it started as the amount of kills/prisoners/converts rose quickly. # Assume it is related to rituals gradually getting more bugged in UI. # Failed prisoner delivery was a path of 56 blocks in total, but narrow corridor with several turns and across 4 tiles of stone bridge. # Moon gate was available, distance 27 blocks in total in first instance, and moon gate right next to destination prison(Two options, one very large and another smaller). # Tested Moon gate at 15 and 5 blocks distance, still fail. Only works if placed directly adjacent to or on top of prisoner/body. # In both cases it took a while for it to start, but once the first instance happened others quickly followed. # Decided to specifically save this one since memory usage is not the worst. Might provide an indication as to what exactly goes wrong? Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8077 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.074 seconds Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 2560x1440 144Hz; virtual: 5120x1440 at -2560,0 Initialized touch support. UnloadTime: 0.995826 ms WFTO Version: 'v2.0.6f2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Debug] No render texture present. Recreating it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.375073 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 122994. Total: 68.061508 ms (FindLiveObjects: 4.703509 ms CreateObjectMapping: 9.587070 ms MarkObjects: 53.466007 ms DeleteObjects: 0.303498 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.377321 ms Unloading 2632 unused Assets to reduce memory usage. Loaded Objects now: 93985. Total: 95.728470 ms (FindLiveObjects: 4.053562 ms CreateObjectMapping: 9.362361 ms MarkObjects: 55.238071 ms DeleteObjects: 27.073622 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.610967 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 94014. Total: 74.488159 ms (FindLiveObjects: 2.786095 ms CreateObjectMapping: 8.580718 ms MarkObjects: 62.993916 ms DeleteObjects: 0.127429 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1833 unused Assets to reduce memory usage. Loaded Objects now: 394065. Total: 795.191101 ms (FindLiveObjects: 16.428148 ms CreateObjectMapping: 13.845713 ms MarkObjects: 762.869873 ms DeleteObjects: 2.047118 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Spirit_0(17698) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't deactivate impe wall side. direction:1 rotation:-90 resultSide:2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Walls:earth_block_5(Clone) (ImpenetrableWalls) wall Walls:UnityEngine.GameObject[] inside:;;;walls_6 (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not find a cameraBone in Possessed Unit. Please add one to avoid camera placement approximation in possession mode. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not find a cameraBone in Possessed Unit. Please add one to avoid camera placement approximation in possession mode. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at UnityEngine.Component.GetComponentInChildren (System.Type t, Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] (Boolean includeInactive) [0x00000] in :0 at UnityEngine.Component.GetComponentInChildren[Animator] () [0x00000] in :0 at WPrisonerDropoff.GetAnimator () [0x00000] in :0 at WPrisonerDropoff.OnInstantaneousUse (.WNeedSatisfier wNeedSatisfier) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at (wrapper delegate-invoke) System.Action`1:invoke_void__this___WNeedSatisfier (WNeedSatisfier) at WNeedSatisfier.InstantaneousUse () [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.visit (IUnitData unitToBring) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].accept (IDataObjectVisitor visitor) [0x00000] in :0 at BT.Deliver+DeliverObjectHelper.deliverObject (IAttackController rts, IUnitData unit, IPhysicalObject obj) [0x00000] in :0 at BT.Deliver.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Deliver' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 257734 unused Assets to reduce memory usage. Loaded Objects now: 157061. Total: 23027.484375 ms (FindLiveObjects: 40.850502 ms CreateObjectMapping: 55.509712 ms MarkObjects: 925.189575 ms DeleteObjects: 22005.935547 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 233.506348 ms Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 160848. Total: 1651.706421 ms (FindLiveObjects: 413.540466 ms CreateObjectMapping: 14.202971 ms MarkObjects: 980.960938 ms DeleteObjects: 243.002121 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 3 worker threads for Enlighten. Thread -> id: 2704 -> priority: 1 Thread -> id: 2a44 -> priority: 1 Thread -> id: 3744 -> priority: 1