Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: NVIDIA VRAM: 11127 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.382 seconds Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Initialized touch support. UnloadTime: 0.978771 ms Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found WFTO Version: 'v2.0f9' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steam host name Kruxxor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Debug] No render texture present. Recreating it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.124142 ms Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 121104. Total: 82.827545 ms (FindLiveObjects: 4.332936 ms CreateObjectMapping: 11.266828 ms MarkObjects: 67.024689 ms DeleteObjects: 0.199679 ms) [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 24.041210 ms Unloading 3131 unused Assets to reduce memory usage. Loaded Objects now: 91704. Total: 101.389221 ms (FindLiveObjects: 3.807567 ms CreateObjectMapping: 11.198277 ms MarkObjects: 62.381706 ms DeleteObjects: 24.001673 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 21.270725 ms Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 111629. Total: 123.496788 ms (FindLiveObjects: 7.503349 ms CreateObjectMapping: 16.934944 ms MarkObjects: 98.904892 ms DeleteObjects: 0.153030 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 595 unused Assets to reduce memory usage. Loaded Objects now: 146373. Total: 232.155548 ms (FindLiveObjects: 8.327951 ms CreateObjectMapping: 14.623836 ms MarkObjects: 208.856171 ms DeleteObjects: 0.347021 ms) Preloaded 9 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 546 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'MightyQuest (MightyQuest)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at BT.CombatRoot.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BT.Reference.Create (IAttackController u) [0x00000] in :0 at BT.Node.Create (IAttackController u) [0x00000] in :0 at BehaviorTree.Create (IAttackController u) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.initComponents (Boolean deserialize) [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.AddUnit (IUnitData unit) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPortal.SpawnUnit (IUnitTemplate unitTemplate, Int32 gid, System.Action`1 beforeLoading, Boolean ignoreTiming, Boolean forceLeft) [0x00000] in :0 at GameLogic.Quest.UnitFactory.SpawnPortal (.WUnitTemplate tmpl) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn (GameLogic.Quest.UnitToSpawn u) [0x00000] in :0 at GameLogic.Quest.UnitFactory.Spawn () [0x00000] in :0 at GameLogic.Quest.UnitFactory.Execute () [0x00000] in :0 at GameLogic.Quest.QSequencer.Execute () [0x00000] in :0 at GameLogic.Quest.QEvent.Execute () [0x00000] in :0 at MightyQuest.ExecuteAutonomous () [0x00000] in :0 at MightyQuest.Execute () [0x00000] in :0 at MightyQuest.Execute (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 4 worker threads for Enlighten. Thread -> id: 26f4 -> priority: 1 Thread -> id: 6cc4 -> priority: 1 Thread -> id: 19e0 -> priority: 1 Thread -> id: 295c -> priority: 1