Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: NVIDIA VRAM: 11127 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.328 seconds Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 3840x2160 60Hz; virtual: 6720x2375 at -2880,0 Initialized touch support. UnloadTime: 0.872499 ms Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found WFTO Version: 'v2.0f9' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steam host name Natabeelie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.184700 ms Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 121112. Total: 70.457115 ms (FindLiveObjects: 4.014039 ms CreateObjectMapping: 10.235379 ms MarkObjects: 56.033016 ms DeleteObjects: 0.170765 ms) [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Games\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 17.877052 ms Unloading 3139 unused Assets to reduce memory usage. Loaded Objects now: 91712. Total: 71.195892 ms (FindLiveObjects: 3.299957 ms CreateObjectMapping: 10.536251 ms MarkObjects: 51.642506 ms DeleteObjects: 5.716572 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.437385 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 91741. Total: 68.729584 ms (FindLiveObjects: 4.584461 ms CreateObjectMapping: 11.560843 ms MarkObjects: 52.464714 ms DeleteObjects: 0.119565 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(14313)' to target 'GoldDrop(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 873 unused Assets to reduce memory usage. Loaded Objects now: 276535. Total: 712.815491 ms (FindLiveObjects: 12.415874 ms CreateObjectMapping: 15.089993 ms MarkObjects: 684.638550 ms DeleteObjects: 0.670412 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 546 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'WFTO/Additive Team Emissive': fallback shader 'Diffuse' not found WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - All passes removed WARNING: Shader Unsupported: 'WFTO/Additive Team Emissive' - Setting to default shader. GOD MODE ACTIVATED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock MPD_Equestria_Completion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not unlock MPD_Equestria_Completion because of god mode or special mutator (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock MPD_Equestria_BigScore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Could not unlock MPD_Equestria_BigScore because of god mode or special mutator (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9119 unused Assets to reduce memory usage. Loaded Objects now: 111345. Total: 456.903564 ms (FindLiveObjects: 7.929295 ms CreateObjectMapping: 13.369690 ms MarkObjects: 377.947052 ms DeleteObjects: 57.656944 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 16.042908 ms Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 140328. Total: 394.369141 ms (FindLiveObjects: 5.029897 ms CreateObjectMapping: 11.247622 ms MarkObjects: 377.908203 ms DeleteObjects: 0.182511 ms) Naviguating to MyPetDungeon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 1 worker threads for Enlighten. Thread -> id: c8 -> priority: 1