Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 960 (ID=0x1401) Vendor: NVIDIA VRAM: 4053 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.619 seconds Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 0.919807 ms Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found WFTO Version: 'v2.0f8' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steam host name JasonCMK (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Debug] No render texture present. Recreating it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.821378 ms Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 121112. Total: 99.797401 ms (FindLiveObjects: 4.568737 ms CreateObjectMapping: 10.816316 ms MarkObjects: 84.095123 ms DeleteObjects: 0.313816 ms) [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old progress serialization detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: E:\Program Files\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 27.395727 ms Unloading 3142 unused Assets to reduce memory usage. Loaded Objects now: 91712. Total: 108.862831 ms (FindLiveObjects: 8.989068 ms CreateObjectMapping: 11.719736 ms MarkObjects: 70.729935 ms DeleteObjects: 17.423161 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.519037 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 91741. Total: 89.463394 ms (FindLiveObjects: 3.155171 ms CreateObjectMapping: 9.905784 ms MarkObjects: 76.118309 ms DeleteObjects: 0.283207 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally3(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WItem)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event with arg 'Level(16840)' to target 'Rally12(Clone) (WDefencePart)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at WItem.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ImmediateSound.OnEnable () [0x00000] in :0 UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) WC2ARenderer:Init(IC2AData) ClientRenderer:AddC2A(IC2AData, GameObject) DataAccess.EntryLoader:loadC2A(WC2A) WC2A:Logic_afterLevelLoaded(ILevelData) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__Iterator19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 796 unused Assets to reduce memory usage. Loaded Objects now: 315972. Total: 819.710022 ms (FindLiveObjects: 15.719584 ms CreateObjectMapping: 15.547062 ms MarkObjects: 787.195862 ms DeleteObjects: 1.246609 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 546 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:WFTO_12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) ConsoleAPI coui://uiresources/wftoUI/common/js/coherent.js:652:16: TypeError: undefined is not an object (evaluating 'ritualButtons[activeRitualId].el') coui://uiresources/wftoUI/ingame/js/ritualpanel.js:137:32 coui://uiresources/wftoUI/common/js/coherent.js:149:23 forEach@[native code] trigger@coui://uiresources/wftoUI/common/js/coherent.js:148:20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.Util.ItemSpawner.StoreGoldInExistingGoldPiles (Vector3f location, Single goldAmount, IItemData itemToIgnore) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator, Boolean ignoreCollision, Single maxRadius, Int32 maxRandomizationAttempts) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean, Boolean, Single, Int32) BT.HungerCooked:Exit(BehaviorStatus) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.Util.ItemSpawner.StoreGoldInExistingGoldPiles (Vector3f location, Single goldAmount, IItemData itemToIgnore) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator, Boolean ignoreCollision, Single maxRadius, Int32 maxRandomizationAttempts) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean, Boolean, Single, Int32) BT.HungerCooked:Exit(BehaviorStatus) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.Util.ItemSpawner.StoreGoldInExistingGoldPiles (Vector3f location, Single goldAmount, IItemData itemToIgnore) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator, Boolean ignoreCollision, Single maxRadius, Int32 maxRandomizationAttempts) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean, Boolean, Single, Int32) BT.HungerCooked:Exit(BehaviorStatus) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Kasita: ResearchProductionManager: Was unable to unlock research order item 'SuperUnitActionTemplate'!!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.Util.ItemSpawner.StoreGoldInExistingGoldPiles (Vector3f location, Single goldAmount, IItemData itemToIgnore) [0x00000] in :0 at GameLogic.Util.ItemSpawner.SpawnGoldItem (Vector3f location, Single goldAmount, Boolean alwaysRandomize, Boolean ignoreLevelMutator, Boolean ignoreCollision, Single maxRadius, Int32 maxRandomizationAttempts) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.Util.ItemSpawner:SpawnGoldItem(Vector3f, Single, Boolean, Boolean, Boolean, Single, Int32) BT.HungerCooked:Exit(BehaviorStatus) BT.Node:Tick() BT.Satisfy:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.NeedSatisfactionRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WItem.setContent (Int32 newContent) [0x00000] in :0 at DataAccess.ItemDataImpl`1[E].setContent (Int32 newContent) [0x00000] in :0 at GameLogic.AI.GetItemAction.attempt (IItemData item, IUnitData worker, Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.GetItemAction.attempt (IDataObjectVisitable objective, IUnitData worker, Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.WorkerTasking.attemptSolveTask (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.WorkerTasking.attemptSolveTask () [0x00000] in :0 at BT.GetItem.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetItem' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)