Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 690 (ID=0x1188) Vendor: NVIDIA VRAM: 1945 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.073 seconds Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0 Initialized touch support. UnloadTime: 0.897287 ms Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found WFTO Version: 'v2.0f6' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steam host name gilberti69 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Hitrate] 2018-04-24 14:13:51.9670|DEBUG|HitrateIO.Hitrate|Starting Hitrate... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Hitrate] 2018-04-24 14:13:51.9935|DEBUG|HitrateIO.Hitrate|HitrateIO.ChromeCookiesReader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Hitrate] 2018-04-24 14:13:52.1558|DEBUG|HitrateIO.Hitrate|{"Name":"_ga","Value":"GA1.2.301867112.1506682047","Domain":".steampowered.com"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Hitrate] 2018-04-24 14:13:52.1568|DEBUG|HitrateIO.Hitrate|HitrateIO.FirefoxCookiesReader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Hitrate] 2018-04-24 14:13:52.1568|DEBUG|HitrateIO.Hitrate|HitrateIO.IECookiesReader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Hitrate] 2018-04-24 14:13:52.7302|DEBUG|HitrateIO.Hitrate|Starting sending data to Google Analytics. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Hitrate] 2018-04-24 14:13:52.7748|FATAL|HitrateIO.Program|One or more errors occurred. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.043571 ms Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 121117. Total: 91.774643 ms (FindLiveObjects: 4.810466 ms CreateObjectMapping: 14.564085 ms MarkObjects: 72.152138 ms DeleteObjects: 0.242828 ms) [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old progress serialization detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.604095 ms Unloading 2864 unused Assets to reduce memory usage. Loaded Objects now: 91698. Total: 95.715996 ms (FindLiveObjects: 4.226704 ms CreateObjectMapping: 12.273862 ms MarkObjects: 60.894157 ms DeleteObjects: 18.320501 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.614024 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 91727. Total: 89.022072 ms (FindLiveObjects: 5.731320 ms CreateObjectMapping: 13.327400 ms MarkObjects: 69.783531 ms DeleteObjects: 0.179303 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 309401. Total: 891.403564 ms (FindLiveObjects: 20.207546 ms CreateObjectMapping: 19.226753 ms MarkObjects: 851.091187 ms DeleteObjects: 0.877564 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 546 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) tried to load a NS: TORTURE (WNeedSatisfier) without parent object. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at FightModule.BansheeBoom (IAttackable unit, IAttackable opponent, IAbilityEffectRead eff) [0x00000] in :0 at BT.BansheeBOOM.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Event:Execute() BT.BansheeObjectif:ProjectileOnBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'BansheeBOOM' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(2805)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'BeastMaster_1(14353)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(14603)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Emperor_1(14386)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Warden_4(14700)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_Baby_1(230)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Priestess_1(14578)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Priestess_1(3389)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'BeastMaster_1(3379)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'BeastMaster_1(3107)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(3098)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'BeastMaster_1(3088)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Priestess_1(2796)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(2782)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Unloading 17500 unused Assets to reduce memory usage. Loaded Objects now: 119726. Total: 925.130127 ms (FindLiveObjects: 11.919097 ms CreateObjectMapping: 24.884817 ms MarkObjects: 642.606689 ms DeleteObjects: 245.718796 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 50.946892 ms Unloading 183 unused Assets to reduce memory usage. Loaded Objects now: 112034. Total: 932.966492 ms (FindLiveObjects: 98.791573 ms CreateObjectMapping: 15.247746 ms MarkObjects: 666.392578 ms DeleteObjects: 152.533539 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.690386 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 112063. Total: 712.862793 ms (FindLiveObjects: 6.585831 ms CreateObjectMapping: 13.586879 ms MarkObjects: 611.824524 ms DeleteObjects: 80.865028 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 295 unused Assets to reduce memory usage. Loaded Objects now: 312727. Total: 1428.249878 ms (FindLiveObjects: 19.799246 ms CreateObjectMapping: 20.241615 ms MarkObjects: 1387.503418 ms DeleteObjects: 0.705176 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 546 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] (Error) Invalid Operation: Trying to call ReplaceUserImage on userImage with ImageHandle 1 that is not used in Coherent GT. Be careful, this will lead to memory leaks! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Priestess_1(25427)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'BeastMaster_1(25126)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'BeastMaster_1(25417)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'BeastMaster_1(25145)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(24843)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(24820)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'BeastMaster_1(36391)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(25136)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Warden_4(36738)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Priestess_1(24834)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_1(22071)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnAuthLost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) SpiritWorker_0(43589) failed to find a save drop location for carried object S_Democorn_Baby_1(22208) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(39927) 2190 (IMPRISON_ENEMY, at=Vector3f( 234.0858 ; 117.8834 ; -8.748999 ), owner=5, occupant= )' out of map! Location: Vector3f( 234.0858 ; 117.8834 ; -18.899 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(38606) 1972 (IMPRISON_ENEMY, at=Vector3f( 234.0858 ; 117.8834 ; -8.748999 ), owner=3, occupant= )' out of map! Location: Vector3f( 234.0858 ; 117.8834 ; -18.899 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(39255) 2052 (IMPRISON_ENEMY, at=Vector3f( 234.0858 ; 117.8834 ; -8.748999 ), owner=2, occupant= )' out of map! Location: Vector3f( 234.0858 ; 117.8834 ; -18.899 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(40428) 2368 (IMPRISON_ENEMY, at=Vector3f( 234.0858 ; 117.8834 ; -8.748999 ), owner=1, occupant= )' out of map! Location: Vector3f( 234.0858 ; 117.8834 ; -18.899 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(40006) 2221 (IMPRISON_ENEMY, at=Vector3f( 234.0858 ; 117.8834 ; -8.748999 ), owner=0, occupant= )' out of map! Location: Vector3f( 234.0858 ; 117.8834 ; -18.899 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(40786) 2471 (RESCUE_FALLEN_UNIT, at=Vector3f( 234.0858 ; 117.8834 ; -8.748999 ), owner=4, occupant= )' out of map! Location: Vector3f( 234.0858 ; 117.8834 ; -18.899 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetNearestRangedHitAt (Vector3f location, Vector3f range, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetNearestRangedHitAt (Vector3f location, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(36771) failed to find a save drop location for carried object BeastMaster_1(25417) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(36636)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'PriestessBoss_1(36455)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at FightModule.BansheeBoom (IAttackable unit, IAttackable opponent, IAbilityEffectRead eff) [0x00000] in :0 at BT.BansheeBOOM.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Event:Execute() BT.BansheeObjectif:ProjectileOnBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'BansheeBOOM' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_Baby_1(22215)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_Baby_1(22099)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_Baby_1(22120)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Theland_1(36463)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_Baby_1(22194)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(36581)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_1(36510)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_Baby_1(22113)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_Baby_1(22279)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(36586)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'WardenBoss_1(36471)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Arcanist_1(36483)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_1(36522)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'HighguardBoss_1(36438)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_1(36558)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Priestess_1(36626)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'ArcanistBoss_1(36447)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(36641)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Templar_1(36656)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'JuggernautBoss_1(36432)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AnimationClip 'fx_ringemitter_scale01' used by the Animation component 'fx_ring-o-fire' must be marked as Legacy. (Filename: Line: 1983) Default clip could not be found in attached animations list. (Filename: Line: 402) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_4(48780)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_4(47453)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_4(47191)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Bard_1(36661)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_Baby_1(22226)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Priestess_1(36611)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_Baby_1(22219)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_Baby_1(22275)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_Baby_1(22092)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Bard_1(36667)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Huntress_4(37244)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_1(36564)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetNearestRangedHitAt (Vector3f location, Vector3f range, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetNearestRangedHitAt (Vector3f location, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) add dropped Object 'S_Democorn_Baby_1(22187)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Wizard_4(36711)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Emperor_1(36424)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_4(36777)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_4(53345)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_1(22061)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_1(36516)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_4(55871)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_1(22078)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'S_Democorn_1(22045)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Necromancer_4(36992)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Crash!!! SymInit: Symbol-SearchPath: '.;G:\Games\Steam\steamapps\common\War For The Overworld;G:\Games\Steam\steamapps\common\War For The Overworld;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Administrator' OS-Version: 10.0.16299 () 0x100-0x1 G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame.exe:WFTOGame.exe (00007FF62E710000), size: 22265856 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame.exe', fileVersion: 5.4.6.21008 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFCF50A0000), size: 1966080 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.16299.334 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFCF2790000), size: 712704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFCF14A0000), size: 2514944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFCF2840000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFCF22D0000), size: 1650688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.16299.98 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFCF2470000), size: 634880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFCF18E0000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFCF4320000), size: 1634304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', 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G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\MSVCP140.dll:MSVCP140.dll (00007FFCDD720000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\MSVCP140.dll', fileVersion: 14.0.23506.0 G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFCED7B0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\VCRUNTIME140.dll', fileVersion: 14.0.23506.0 G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuin.dll:coherenticuin.dll (00007FFCC2C80000), size: 1859584 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuin.dll' G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuuc.dll:coherenticuuc.dll (00007FFCC5BB0000), size: 1351680 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\coherenticuuc.dll' G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\icudtcoherent53.dll:icudtcoherent53.dll (00000000959E0000), size: 21536768 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\icudtcoherent53.dll', fileVersion: 53.1.0.0 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFCF01D0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\gpapi.dll', fileVersion: 10.0.16299.334 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFCD6160000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\cryptnet.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFCECF50000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINNSI.DLL', fileVersion: 10.0.16299.15 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFCD48D0000), size: 1077248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.16299.15 G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFCE6390000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll', fileVersion: 1.24.0.0 G:\Games\Steam\steamapps\common\War For The Overworld\steam_api64.dll:steam_api64.dll (000000001AB10000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\steam_api64.dll', fileVersion: 2.89.45.4 G:\Games\Steam\steamclient64.dll:steamclient64.dll (000000013A140000), size: 14876672 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamclient64.dll', fileVersion: 4.44.85.6 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFCE7A20000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.16299.15 G:\Games\Steam\vstdlib_s64.dll:vstdlib_s64.dll (000000001E3E0000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\vstdlib_s64.dll', fileVersion: 4.44.85.6 G:\Games\Steam\tier0_s64.dll:tier0_s64.dll (000000001FCC0000), size: 1519616 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\tier0_s64.dll', fileVersion: 4.44.85.6 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFCF1320000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.16299.98 G:\Games\Steam\steamapps\common\War For The Overworld\GalaxyCSharpGlue.dll:GalaxyCSharpGlue.dll (00007FFCC0BE0000), size: 1503232 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\GalaxyCSharpGlue.dll', fileVersion: 1.121.2.0 G:\Games\Steam\steamapps\common\War For The Overworld\Galaxy64.dll:Galaxy64.dll (00007FFCA2DE0000), size: 13471744 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\Galaxy64.dll', fileVersion: 1.121.2.0 G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GalaxyCSharpGlue.dll:GalaxyCSharpGlue.dll (00007FFCB4750000), size: 1503232 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GalaxyCSharpGlue.dll', fileVersion: 1.121.2.0 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FFCEE300000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\NLAapi.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFCCA150000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\napinsp.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFCCA130000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\pnrpnsp.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFCCA120000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\winrnr.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\wshbth.dll:wshbth.dll (00007FFCCA0F0000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\wshbth.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\schannel.DLL:schannel.DLL (00007FFCF0760000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\schannel.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\mskeyprotect.dll:mskeyprotect.dll (00007FFCE4E00000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mskeyprotect.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\ncrypt.dll:ncrypt.dll (00007FFCF0F20000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ncrypt.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\NTASN1.dll:NTASN1.dll (00007FFCF0EE0000), size: 221184 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\NTASN1.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\ncryptsslp.dll:ncryptsslp.dll (00007FFCE72E0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\ncryptsslp.dll', fileVersion: 10.0.16299.15 G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll:GameLogic.dll (00007FFCB2490000), size: 2084864 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFCEA6B0000), size: 1867776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.16299.15 ========== OUTPUTING STACK TRACE ================== 0x00007FF62EE91832 (WFTOGame) RectT::GetXMax 0x00007FF62EE920B5 (WFTOGame) RectT::GetXMax 0x00007FF62E8548AA (WFTOGame) operator new 0x00007FF62E84FEA1 (WFTOGame) ModuleManager::AddInitCallback 0x00007FF62E850267 (WFTOGame) ModuleManager::AddInitCallback 0x00007FF62E852E90 (WFTOGame) realloc_internal 0x00007FF62E853490 (WFTOGame) malloc_internal 0x00007FF62E8535F2 (WFTOGame) operator new 0x00007FF62E86A959 (WFTOGame) IntermediateRenderer::GetCachedWorldAABB 0x00007FF62E869416 (WFTOGame) systeminfo::GetProcessorCount 0x00007FF62E868CF7 (WFTOGame) systeminfo::GetProcessorCount 0x00007FF62ECA3920 (WFTOGame) AnimationCurveTpl::GetTypeString 0x00007FF62E7DCC37 (WFTOGame) Behaviour::Deactivate 0x00007FF62ECADF8E (WFTOGame) AnimationCurveTpl::GetTypeString 0x00007FF62E746544 (WFTOGame) GameObject::ActivateAwakeRecursivelyInternal 0x00007FF62E7464B6 (WFTOGame) GameObject::ActivateAwakeRecursivelyInternal 0x00007FF62E7464B6 (WFTOGame) GameObject::ActivateAwakeRecursivelyInternal 0x00007FF62E7464B6 (WFTOGame) GameObject::ActivateAwakeRecursivelyInternal 0x00007FF62E7465E5 (WFTOGame) GameObject::ActivateAwakeRecursively 0x00007FF62E7468F2 (WFTOGame) GameObject::Deactivate 0x00007FF62E9780C3 (WFTOGame) GetBuildSettings 0x00007FF62E97A742 (WFTOGame) DestroyObjectHighLevel 0x00007FF62E7E292B (WFTOGame) Behaviour::InitializeClass 0x00007FF62E7DEEE9 (WFTOGame) Behaviour::InitializeClass 0x00007FF62E998D1B (WFTOGame) CallbackArray1::Invoke 0x00007FF62EA558C0 (WFTOGame) Append 0x00007FF62EA55A2A (WFTOGame) Append 0x00007FF62EA5961E (WFTOGame) PlayerWinMain 0x00007FF62EEF4110 (WFTOGame) RectT::GetXMax 0x00007FFCF27A1FE4 (KERNEL32) BaseThreadInitThunk ========== END OF STACKTRACE =========== **** Crash! ****