Initialize engine version: 5.4.4f1 (5a3967d8c55d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0) Vendor: NVIDIA VRAM: 1988 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.055 seconds Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on InternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on NetworkServer This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) OnLevelWasLoaded was found on uLinkInternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 0.950696 ms WFTO Version: 'v1.5.1f5' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead. (Filename: Line: 63) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent Browser system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:22.373621 Staring Coherent UI Host ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:22.373621 Detected OS: Windows NT 6.1 SP1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:22.397622 [6120:5808:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:22.397622 [6120:5808:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 4544 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:22.397622 [6120:5808:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 10.18.13.6869 from 6-29-2016 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Selected DirectX device info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {4544} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device description {NVIDIA GeForce GTX 660} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) VendorId {4318}, Driver ver. {2814827077376725} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:22.452625 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:22.461626 [6120:5808:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Error) Accessing inactive internal renderer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:22.461626 [6120:5808:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {4544} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:22.461626 [6120:5808:INFO:(0)] VendorId {4318}, Driver ver. {2814827077376725} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 6128 14:05:22.466626 [932:5464:INFO:renderer_main.cc(214)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 6120 | 5808 14:05:22.577632 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 6120 | 5808 14:05:22.577632 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 6120 | 6128 14:05:22.581633 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name Old Cat 🐱 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 1920x1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 640 x 480 @ 60Hz,720 x 480 @ 60Hz,720 x 576 @ 50Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1152 x 864 @ 75Hz,1176 x 664 @ 60Hz,1280 x 720 @ 60Hz,1280 x 768 @ 59Hz,1280 x 800 @ 59Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 59Hz,1366 x 768 @ 59Hz,1440 x 900 @ 59Hz,1600 x 900 @ 60Hz,1600 x 1024 @ 59Hz,1680 x 1050 @ 59Hz,1768 x 992 @ 60Hz,1920 x 1080 @ 60Hz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Index: 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) current resolution: 1920 1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame.exe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:31.469141 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.834094 ms Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 95660. Total: 61.371906 ms (FindLiveObjects: 4.259413 ms CreateObjectMapping: 10.301502 ms MarkObjects: 46.489719 ms DeleteObjects: 0.320951 ms) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:41.270701 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 6120 | 5808 14:05:41.419710 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 83 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 6120 | 5808 14:05:41.419710 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 84 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.205280 ms Unloading 9017 unused Assets to reduce memory usage. Loaded Objects now: 75219. Total: 66.399940 ms (FindLiveObjects: 3.445034 ms CreateObjectMapping: 10.028548 ms MarkObjects: 46.186684 ms DeleteObjects: 6.739031 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 75230. Total: 59.750828 ms (FindLiveObjects: 5.549621 ms CreateObjectMapping: 10.080069 ms MarkObjects: 44.031540 ms DeleteObjects: 0.089277 ms) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.165631 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 75246. Total: 53.056274 ms (FindLiveObjects: 2.839929 ms CreateObjectMapping: 8.586985 ms MarkObjects: 41.529205 ms DeleteObjects: 0.100157 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't retrieve the ref for id 131163 type: WPhysical existing value: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for startAnimation() at Sentinel_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for startAnimation() at Sentinel_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for startAnimation() at Sentinel_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for startAnimation() at Sentinel_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.EntryLoader.loadLevel_Blocks (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel_Blocks(WLevel, Boolean) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: invalid block data in level found: DataAccess.DataSource.IDataSource packet was not a block or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey39.<>m__21 (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel_Finish (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 at GameLogic.Logic+c__IteratorC.MoveNext () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:LoadingFailure(Exception) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 6120 | 5808 14:05:56.923597 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WCoreRenderer.atk_onHealthChange (IAttackable atker, IAttackable atked, Single newHealth) [0x00000] in :0 at WCoreRenderer.MutaFormBwaaAah (IPhysicalObject p, .FowRenderer init) [0x00000] in :0 at FowRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at ClientRenderer.AddProp (IPropData prop, UnityEngine.GameObject go) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WCoreProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) UnloadTime: 1662.496094 ms Unloading 2406 unused Assets to reduce memory usage. Loaded Objects now: 98832. Total: 239.517532 ms (FindLiveObjects: 4.011419 ms CreateObjectMapping: 9.158811 ms MarkObjects: 225.359497 ms DeleteObjects: 0.987495 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.PropAttackableDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.PropAttackableDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Removing view 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Uninitializing Coherent UI Session (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Coherent UI Session uninitialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Uninitializing Coherent UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 1 worker threads for Enlighten. Thread -> id: 141c -> priority: 1 Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)