Initialize engine version: 5.4.4f1 (5a3967d8c55d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0) Vendor: NVIDIA VRAM: 1988 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 1.651 seconds Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on InternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on NetworkServer This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) OnLevelWasLoaded was found on uLinkInternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 39.647331 ms WFTO Version: 'v1.5.1f5' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead. (Filename: Line: 63) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent Browser system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:43:55.633133 Staring Coherent UI Host ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:43:55.633133 Detected OS: Windows NT 6.1 SP1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:43:57.033213 [4072:1168:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:43:57.033213 [4072:1168:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 4544 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:43:57.033213 [4072:1168:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 10.18.13.6869 from 6-29-2016 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Selected DirectX device info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {4544} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device description {NVIDIA GeForce GTX 660} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) VendorId {4318}, Driver ver. {2814827077376725} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:43:57.537242 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 3052 13:43:58.056272 [4468:1764:INFO:renderer_main.cc(214)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:43:58.307286 [4072:1168:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Error) Accessing inactive internal renderer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:43:58.307286 [4072:1168:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {4544} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:43:58.307286 [4072:1168:INFO:(0)] VendorId {4318}, Driver ver. {2814827077376725} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 4072 | 1168 13:43:59.771370 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 4072 | 1168 13:43:59.771370 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 4072 | 3052 13:44:00.094388 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name Old Cat 🐱 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 1920x1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 640 x 480 @ 60Hz,720 x 480 @ 60Hz,720 x 576 @ 50Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1152 x 864 @ 75Hz,1176 x 664 @ 60Hz,1280 x 720 @ 60Hz,1280 x 768 @ 59Hz,1280 x 800 @ 59Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 59Hz,1366 x 768 @ 59Hz,1440 x 900 @ 59Hz,1600 x 900 @ 60Hz,1600 x 1024 @ 59Hz,1680 x 1050 @ 59Hz,1768 x 992 @ 60Hz,1920 x 1080 @ 60Hz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Index: 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) current resolution: 1920 1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame.exe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:44:42.880836 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.807535 ms Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 95660. Total: 63.233299 ms (FindLiveObjects: 4.121177 ms CreateObjectMapping: 10.259903 ms MarkObjects: 48.621506 ms DeleteObjects: 0.229434 ms) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:45:07.370236 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 4072 | 1168 13:45:07.537246 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 83 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 4072 | 1168 13:45:07.537246 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 84 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 18.541937 ms Unloading 9017 unused Assets to reduce memory usage. Loaded Objects now: 75219. Total: 61.042957 ms (FindLiveObjects: 3.543591 ms CreateObjectMapping: 9.462803 ms MarkObjects: 42.118309 ms DeleteObjects: 5.917612 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 75230. Total: 54.051132 ms (FindLiveObjects: 3.157681 ms CreateObjectMapping: 9.066653 ms MarkObjects: 41.719597 ms DeleteObjects: 0.107197 ms) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.094592 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 75246. Total: 52.914841 ms (FindLiveObjects: 2.762811 ms CreateObjectMapping: 8.515306 ms MarkObjects: 41.541363 ms DeleteObjects: 0.095357 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Couldn't retrieve the ref for id 131163 type: WPhysical existing value: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for startAnimation() at Sentinel_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for startAnimation() at Sentinel_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for startAnimation() at Sentinel_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for startAnimation() at Sentinel_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.EntryLoader.loadLevel_Blocks (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.EntryLoader:loadLevel_Blocks(WLevel, Boolean) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: invalid block data in level found: DataAccess.DataSource.IDataSource packet was not a block or not loaded as DAO at DataAccess.LevelDataImpl`1[E]..ctor (.E level) [0x00000] in :0 at DataAccess.LevelData..ctor (.WLevel level) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey39.<>m__21 (.WLevel create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ILevelData,LevelData,WLevel] (.WLevel entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addAddOrReplaceLevel (.WLevel entry) [0x00000] in :0 at DataAccess.EntryLoader.loadLevel_Finish (.WLevel level, Boolean initWithTemplates) [0x00000] in :0 at GameLogic.Logic+c__IteratorC.MoveNext () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: Data access layer failed to load level Level (WLevel) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:LoadingFailure(Exception) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:45:28.910468 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WCoreRenderer.atk_onHealthChange (IAttackable atker, IAttackable atked, Single newHealth) [0x00000] in :0 at WCoreRenderer.MutaFormBwaaAah (IPhysicalObject p, .FowRenderer init) [0x00000] in :0 at FowRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at ClientRenderer.AddProp (IPropData prop, UnityEngine.GameObject go) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WCoreProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameLogic.AI.NeedSatisfierStore.addAvailableNeedSatisfier (INeedSatisfierData needSatisfier) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.loadNeedSatisfier (INeedSatisfierData needSatisfier, Boolean add) [0x00000] in :0 at GameLogic.AI.NeedSatisfierStore.createNeedSatisfier (INeedSatisfierTemplate template, Int32 forFactionId, IPhysicalObject parentObject, Single availableSatisfaction, Boolean add) [0x00000] in :0 at DataAccess.EntryLoader.commonLoadProp (.WProp prop, IPropData propData, IPropTemplate propTemplate, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.EntryLoader.loadProp (.WProp prop, Boolean initWithTemplates, Boolean addImmediatly) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].getAttachedProp () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setAttachedProp (IPropData newAttachedProp) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.AbstractDataObject.DisposeAndDestroy () [0x00000] in :0 at WObject.OnDestroy () [0x00000] in :0 at WBehaviour.OnDestroy () [0x00000] in :0 at WOwned.OnDestroy () [0x00000] in :0 (Filename: Line: -1) UnloadTime: 1789.851318 ms Unloading 2406 unused Assets to reduce memory usage. Loaded Objects now: 98832. Total: 237.359192 ms (FindLiveObjects: 4.010779 ms CreateObjectMapping: 9.309847 ms MarkObjects: 223.063232 ms DeleteObjects: 0.975015 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.NeedSatisfierDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.PropAttackableDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.PropAttackableDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:45:46.915498 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 4072 | 1168 13:45:47.029505 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 97 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 4072 | 1168 13:45:47.029505 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 98 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 16.822300 ms Unloading 8999 unused Assets to reduce memory usage. Loaded Objects now: 77377. Total: 239.127151 ms (FindLiveObjects: 4.996995 ms CreateObjectMapping: 12.220494 ms MarkObjects: 215.773499 ms DeleteObjects: 6.135526 ms) [Coherent Browser] (Info) PID: 4072 | 5060 13:45:47.521533 [4072:5060:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 77388. Total: 228.645172 ms (FindLiveObjects: 3.091442 ms CreateObjectMapping: 9.121692 ms MarkObjects: 216.293793 ms DeleteObjects: 0.136956 ms) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 8.294512 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 77404. Total: 226.602020 ms (FindLiveObjects: 2.945526 ms CreateObjectMapping: 8.767141 ms MarkObjects: 214.733841 ms DeleteObjects: 0.154876 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for startAnimation() at StoneKnight_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for startAnimation() at Sentinel_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for startAnimation() at Sentinel_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlayVFX(ghoulraise) at Ghoul_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for PlaySound(footstep) at Bafu_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WCoreRenderer.m__15D (.WFaction fct) [0x00000] in :0 at System.Collections.Generic.List`1[WFaction].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x00000] in :0 at System.Collections.Generic.List`1[WFaction].Find (System.Predicate`1 match) [0x00000] in :0 at WCoreRenderer.getTeam () [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception: invalid native handle 'DataAccess.NativeDefenceData' at DataAccess.DefenceDataImpl`1[E].setEnoughParts (Boolean enoughParts) [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Build () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].registerToTerrainChanges () [0x00000] in :0 at DataAccess.DefenceDataImpl`1[E].Terrain_TerrainAvailable () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DefenceDataImpl`1:Terrain_TerrainAvailable() Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Exception on invoking safe event to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WPropRenderer.SetupMesh (Theme.FactionTheme theme) [0x00000] in :0 at WPropRenderer.SetupMesh () [0x00000] in :0 at WPropRenderer.CheckBigProp () [0x00000] in :0 at Common.ExceptionSafeEventHandler.invokeAll () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler:invokeAll() GameLogic.Physics.Terrain:Init(ILevelData) GameLogic.ComponentInitializer:initializeComponents(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 386) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Level(23496)' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WDefencePart.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.ILevelData].invokeAll (ILevelData arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(ILevelData) GameLogic.Logic:internalLoadLevel(ILevelData) GameLogic.c__IteratorC:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Item not correctly loaded null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at FowRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (ILocatedObject o, Vector3f loc) [0x00000] in :0 at FowRenderer.OnLoadingComplete () [0x00000] in :0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at GameStateLoading.Update () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameStateLoading:HandleLoadingException(Exception) GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 4072 | 1168 13:46:09.293778 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) Crash!!! SymInit: Symbol-SearchPath: '.;D:\Games\SteamLibrary\steamapps\common\War For The Overworld;D:\Games\SteamLibrary\steamapps\common\War For The Overworld;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: '1' OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1 D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame.exe:WFTOGame.exe (000000013FD80000), size: 22253568 (result: 0), SymType: '-exported-', PDB: 'D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame.exe', fileVersion: 5.4.4.14695 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (0000000077020000), size: 1744896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.1.7601.23572 C:\Windows\system32\kernel32.dll:kernel32.dll (0000000076E00000), size: 1175552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\kernel32.dll', fileVersion: 6.1.7601.23572 C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (000007FEFCD70000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.1.7601.23572 C:\Windows\system32\HID.DLL:HID.DLL (000007FEFAF00000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\msvcrt.dll:msvcrt.dll (000007FEFD5B0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.7601.17744 C:\Windows\system32\GDI32.dll:GDI32.dll (000007FEFE450000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.1.7601.23591 C:\Windows\system32\USER32.dll:USER32.dll (0000000076F20000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.1.7601.23594 C:\Windows\system32\LPK.dll:LPK.dll (000007FEFD340000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\LPK.dll', fileVersion: 6.1.7601.23587 C:\Windows\system32\USP10.dll:USP10.dll (000007FEFE560000), size: 827392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USP10.dll', fileVersion: 1.626.7601.23585 C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (000007FEFEE40000), size: 897024 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.1.7601.23572 C:\Windows\SYSTEM32\sechost.dll:sechost.dll (000007FEFE4C0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.1.7601.18869 C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (000007FEFE6D0000), size: 1232896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.1.7601.23642 C:\Windows\system32\WS2_32.dll:WS2_32.dll (000007FEFD560000), size: 315392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.1.7601.23451 C:\Windows\system32\NSI.dll:NSI.dll (000007FEFE3E0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\VERSION.dll:VERSION.dll (000007FEFBA90000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\ole32.dll:ole32.dll (000007FEFD350000), size: 2109440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.1.7601.23392 C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (000007FEFE9E0000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\SHELL32.dll:SHELL32.dll (000007FEFD650000), size: 14196736 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 6.1.7601.23537 C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (000007FEED550000), size: 1167360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\GLU32.dll:GLU32.dll (000007FEFA2E0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DDRAW.dll:DDRAW.dll (000007FEECF70000), size: 987136 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (000007FEFA2D0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.23587 C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (000007FEFE800000), size: 1929216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\CFGMGR32.dll:CFGMGR32.dll (000007FEFD0A0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CFGMGR32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (000007FEFEF20000), size: 892928 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.1.7601.23569 C:\Windows\system32\DEVOBJ.dll:DEVOBJ.dll (000007FEFCF60000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DEVOBJ.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\dwmapi.dll:dwmapi.dll (000007FEFAE90000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7601.18917 C:\Windows\system32\WINMM.dll:WINMM.dll (000007FEFA940000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\IMM32.dll:IMM32.dll (000007FEFF000000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\MSCTF.dll:MSCTF.dll (000007FEFED30000), size: 1085440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.1.7601.23572 C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (000007FEFC370000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570 C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (000007FEF9150000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514 C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (000007FEF9140000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (000007FEFA6C0000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.23451 C:\Windows\system32\webio.dll:webio.dll (000007FEFA650000), size: 413696 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.23375 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (000007FEF9C30000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 3.75.32.7 C:\Windows\system32\PSAPI.DLL:PSAPI.DLL (00000000771F0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PSAPI.DLL', fileVersion: 6.1.7600.16385 D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll:mono.dll (000007FEF9950000), size: 2994176 (result: 0), SymType: '-exported-', PDB: 'D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (000007FEFC4F0000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.23451 C:\Windows\system32\CRYPTBASE.dll:CRYPTBASE.dll (000007FEFCBB0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTBASE.dll', fileVersion: 6.1.7601.23642 C:\Windows\system32\uxtheme.dll:uxtheme.dll (000007FEFB2C0000), size: 352256 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\d3d11.dll:d3d11.dll (000007FEF76D0000), size: 1921024 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d11.dll', fileVersion: 6.2.9200.16570 C:\Windows\system32\dxgi.dll:dxgi.dll (000007FEF78B0000), size: 380928 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dxgi.dll', fileVersion: 6.2.9200.16492 C:\Windows\system32\WINTRUST.dll:WINTRUST.dll (000007FEFCF80000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINTRUST.dll', fileVersion: 6.1.7601.23566 C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (000007FEFCDE0000), size: 1495040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 6.1.7601.23566 C:\Windows\system32\MSASN1.dll:MSASN1.dll (0000000001CD0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\nvwgf2umx.dll:nvwgf2umx.dll (000007FEF4A00000), size: 19152896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvwgf2umx.dll', fileVersion: 10.18.13.6869 C:\Windows\system32\bcrypt.dll:bcrypt.dll (000007FEFC6A0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\bcrypt.dll', fileVersion: 6.1.7601.23642 C:\Windows\system32\bcryptprimitives.dll:bcryptprimitives.dll (000007FEFC140000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\bcryptprimitives.dll', fileVersion: 6.1.7601.23451 C:\Windows\system32\CLBCatQ.DLL:CLBCatQ.DLL (000007FEFE630000), size: 626688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385 C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (000007FEFAEB0000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (000007FEFB350000), size: 1228800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PROPSYS.dll', fileVersion: 7.0.7601.17514 C:\Windows\system32\wdmaud.drv:wdmaud.drv (000007FEF5D60000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514 C:\Windows\system32\ksuser.dll:ksuser.dll (000000006E0E0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7601.19091 C:\Windows\system32\AVRT.dll:AVRT.dll (000007FEF9550000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (000007FEF6180000), size: 323584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.23471 C:\Windows\system32\msacm32.drv:msacm32.drv (000007FEF5D50000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385 C:\Windows\system32\MSACM32.dll:MSACM32.dll (000007FEF5D30000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\midimap.dll:midimap.dll (000007FEF5D20000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (0000000008A60000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (000007FEF5C50000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\wbemcomn.dll:wbemcomn.dll (000007FEF2D30000), size: 548864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbemcomn.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (000007FEFC550000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7601.23471 C:\Windows\system32\rsaenh.dll:rsaenh.dll (000007FEFC250000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\RpcRtRemote.dll:RpcRtRemote.dll (000007FEFCCA0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RpcRtRemote.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (000007FEF2410000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (000007FEF2A80000), size: 925696 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (000007FEF2A50000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NTDSAPI.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (000007FEF8F00000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970 C:\Windows\system32\profapi.dll:profapi.dll (000007FEFCD60000), size: 61440 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\profapi.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (000007FEF8B70000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\SspiCli.dll:SspiCli.dll (000007FEFCB20000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SspiCli.dll', fileVersion: 6.1.7601.23642 C:\Windows\system32\credssp.dll:credssp.dll (000007FEFC100000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\credssp.dll', fileVersion: 6.1.7601.23642 C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL:WLIDNSP.DLL (000007FEF23E0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL', fileVersion: 7.250.4225.0 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (000007FEF8EA0000), size: 339968 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283 C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (000007FEF1E40000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\wship6.dll:wship6.dll (000007FEFC4E0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (000007FEFBB60000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385 D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUI_Native.dll:CoherentUI_Native.dll (000007FEF9F40000), size: 1593344 (result: 0), SymType: '-exported-', PDB: 'D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUI_Native.dll', fileVersion: 2.6.6.2 C:\Windows\system32\d3d9.dll:d3d9.dll (000007FEF1440000), size: 2093056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (000007FEF1430000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\imagehlp.dll:imagehlp.dll (000007FEFF030000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\imagehlp.dll', fileVersion: 6.1.7601.18288 C:\Windows\system32\ncrypt.dll:ncrypt.dll (000007FEFC6D0000), size: 327680 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ncrypt.dll', fileVersion: 6.1.7601.23642 C:\Windows\system32\USERENV.dll:USERENV.dll (000007FEFD0E0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USERENV.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\GPAPI.dll:GPAPI.dll (000007FEFBC60000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GPAPI.dll', fileVersion: 6.1.7601.23452 C:\Windows\system32\cryptnet.dll:cryptnet.dll (000007FEF69F0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\cryptnet.dll', fileVersion: 6.1.7601.23566 C:\Windows\system32\WLDAP32.dll:WLDAP32.dll (000007FEFE3F0000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WLDAP32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\SensApi.dll:SensApi.dll (000007FEFA5D0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SensApi.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\apphelp.dll:apphelp.dll (000007FEFCB50000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 6.1.7601.19050 C:\Windows\system32\nvd3dumx.dll:nvd3dumx.dll (000007FEF0300000), size: 17268736 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvd3dumx.dll', fileVersion: 10.18.13.6869 C:\Windows\system32\powrprof.dll:powrprof.dll (000007FEF9560000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 6.1.7600.16385 D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll:CSteamworks.dll (000007FEFA380000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll', fileVersion: 1.24.0.0 D:\Games\SteamLibrary\steamapps\common\War For The Overworld\steam_api64.dll:steam_api64.dll (0000000009C80000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'D:\Games\SteamLibrary\steamapps\common\War For The Overworld\steam_api64.dll', fileVersion: 2.89.45.4 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (0000000073AE0000), size: 13197312 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 3.75.32.7 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (0000000070D30000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 3.75.32.7 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (000000000A0C0000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 3.75.32.7 C:\Windows\system32\Secur32.dll:Secur32.dll (000007FEFC950000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\Secur32.dll', fileVersion: 6.1.7601.23642 D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll:GameLogic.dll (000007FEECCD0000), size: 2273280 (result: 0), SymType: '-exported-', PDB: 'D:\Games\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll' C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL:api-ms-win-core-synch-l1-2-0.DLL (000007FEF98C0000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL', fileVersion: 10.0.10586.9 C:\Windows\system32\dbghelp.dll:dbghelp.dll (000007FEED420000), size: 1200128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514 ========== OUTPUTING STACK TRACE ================== 0x000007FEECCF84EA (GameLogic) physics_HeightMap_getHeightAt 0x000000003467FF6D (Mono JIT Code) (wrapper managed-to-native) GameLogic.Physics.NativeHeightMapCalls:getHeightAt (GameLogic.Physics.NativeHeightMap,Common.Geom.Vector3f&) 0x000000003467FDC9 (Mono JIT Code) GameLogic.Physics.HeightMap:getHeightAt (Common.Geom.Vector3f&) 0x00000000347096A4 (Mono JIT Code) GameLogic.Physics.HeightMap:toGroundLocation (Common.Geom.Vector3f&) 0x0000000034709385 (Mono JIT Code) GameLogic.Util.ItemSpawner:StoreGoldInExistingGoldPiles (Common.Geom.Vector3f,single,DataAccess.IItemData) 0x0000000034641437 (Mono JIT Code) GameLogic.Util.ItemSpawner:SpawnGoldItem (Common.Geom.Vector3f,single,bool,bool,single,int) 0x00000000169BEB92 (Mono JIT Code) DataAccess.UnitDataImpl`1:Dispose (bool) 0x00000000169B4830 (Mono JIT Code) DataAccess.AbstractDataObject:DestroyObject () 0x00000000169AFD91 (Mono JIT Code) DataAccess.AbstractDataObject:DisposeAndDestroy () 0x0000000036F7E380 (Mono JIT Code) WObject:OnDestroy () 0x0000000036F7E2CD (Mono JIT Code) WBehaviour:OnDestroy () 0x000000001690726E (Mono JIT Code) WOwned:OnDestroy () 0x0000000005968BBB (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x000007FEF9A7539F (mono) mono_set_defaults 0x000007FEF99C8385 (mono) mono_runtime_invoke 0x000000014003647D (WFTOGame) ScriptingArguments::AddString 0x0000000140036781 (WFTOGame) ScriptingArguments::AddString 0x000000013FF89E6B (WFTOGame) ReportScriptingObjectsTransfer::operator= 0x000000013FDB4BC0 (WFTOGame) GameObject::WillDestroyGameObject 0x000000013FFE6B08 (WFTOGame) GetBuildSettings 0x000000013FFE6B4F (WFTOGame) GetBuildSettings 0x000000013FFE6B4F (WFTOGame) GetBuildSettings 0x000000013FFE6BA9 (WFTOGame) GetBuildSettings 0x000000013FFE9132 (WFTOGame) DestroyObjectHighLevel 0x0000000140004AB3 (WFTOGame) UserList::AddUser 0x0000000140034328 (WFTOGame) CallbackArray3::Invoke 0x0000000140034631 (WFTOGame) CallbackArray3::Invoke 0x0000000140032DB2 (WFTOGame) AnimationCurveTpl::GetTypeString 0x0000000140032F77 (WFTOGame) AnimationCurveTpl::GetTypeString 0x0000000140007309 (WFTOGame) CallbackArray1::Invoke 0x00000001400C32C0 (WFTOGame) IntermediateRenderer::GetLayer 0x00000001400C342A (WFTOGame) IntermediateRenderer::GetLayer 0x00000001400C701E (WFTOGame) PlayerWinMain 0x0000000140560E60 (WFTOGame) RectT::GetYMax 0x0000000076E159CD (kernel32) BaseThreadInitThunk ========== END OF STACKTRACE =========== **** Crash! ****